graphics - beautiful, I like this style
music - nice, but over time begins to annoy
sound - missing
action - any kind of lacking, old cliche story, realy fast text... with two language and missing letters
controls key - arow, L, J, in shop 2 for down, 8 for up, space
yellow key open yellow gate, blue key open red gate and red key open a blue gate
blue gem rise atk 3 and red gem rise def 3, potion... i dont know, raise hp? blue 500 and yellow 800?
0 - fairy (bring her lucky cross)
floor 1 - holy symbol - press L check monster info
floor 2 - closed door
old man (npc) - atk 70
merchant (npc) - def 70
floor 3 - statue - price 25 gold, rise 800 hp or 4 Atk or 4 Def
sword atk 10
floor 4 - thief (npc) - open door in floor 2, with star hamer open floor 18
floor 5 - ruby key, shield def 10
key merchant - yellow key 10 gold blue key 50 gold red key 100 gold
monk - 1 lvl - 100 exp, rise Atk 5 or or Def 1 - 30 exp
floor 6 - wing ???, coin - 300 gold
floor 7 - lucky cross for fairy, increase atk, def and hp
floor 8 - probably after the surrender lucky croos to fairy becomes intransitive, fortunately, about this time you should already have the wind compas (bug)
floor 9 - wind compas press J - jump betwen floor,
sword - atk 30
floor 11 - statue - price 100 - rise 4000 hp or 20 Atk or 20 Def, shiel def 30
floor 12 - merchant - sell key - yellow for 7 coin, blue for 35 coin and red for 70 coin
star hammer (bring to thief)
floor 13 - wing ???
old man - rise 3 lvl for 270 exp or rise atk 17 or def 17 for 95 exp
floor 14 - ruby key, holy water - double rise you actual hp
floor 15 - old man - rise atk 120 for 500 exp, merchant rise def 120 for 800 gold
floor 16 - mini boss
floor 18 - baka princes
floor 19 - boss, 2 mini boss, sword and shield - atk and def rise 100? (damm haste text!)
floor 21 - boss again
congratulation, you win!
and eternal tower full of life is now full of death body! Baka!